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This is number five in my Generations series for conceptual illustration class. I couldn't do something elaborate for every illustration due to time constraints, so for this one I just did something really simple. I drew a compass rose which signifies direction. The 2 arrows/hands you see coming out from the center of the compass rose are there to represent time. Time and Location, both very important things in RPGs.
There are a few references in here to my favorite RPGs that may be recognizable.
Submitted by: BogusRed
Posted: Feb 16, 2006 12:44 pm
Completed: Feb 14, 2005
Galleries: Finished Work, General, Original Art
Keywords: clock, compass rose, time, direction, generations bit 5
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arkillianTotal Posts: 3088Feb 17, 2006 2:33 pmZelda with the hearts? I think? Maybe a few games use that... --- |
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arkillian (Reply)Total Posts: 3088Feb 17, 2006 9:20 pmYeah- I've got one of the old Zelda handheld ones from the 80s that's the only reason I know of Zelda ^^; --- |
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Saiyangirl4everTotal Posts: 817Feb 18, 2006 5:03 amWow! --- There is no way to happiness.Happiness is the way. ~*~Thich Nhat Hanh~*~ |
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BogusRed (Reply)Total Posts: 2864Feb 19, 2006 10:35 amthe hearts are to represent the life meter, not how many lives you have left. So this whole compass thing is like a trio of stats. Where you are, what time it is, how healthy you are --- Help me squarsh bugs |