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In part 1, I covered the value that storyboards bring to the pre-production process as well as some tips for drawing them. Next I'll cover:
Originally I started out drawing storyboards on paper. But it felt incredibly inefficient because:
Eventually I figured out a much faster process involving Photoshop. Photoshop offered me the following advantages
Here are step by step instructions on how you can create storyboards in Photoshop
Since we're working in photoshop, it's really easy to avoid having to draw the same thing over and over for each board. Take advantage of layers and move the layer position in each frame on the timeline to convey a character or prop moving. You can also duplicate layers and make quick edits to speeds up the process.
After we went through a few rounds of iteration on our script for Dragon Mall Quest and felt satisfied enough that we didn't expect too many changes, we'd begin the storyboarding process.
Once I had a draft of the boards, I pitched them to the rest of the core team (Jason Barbour, Michael Sanchez, Michael Toews, Daniel Hummel). The way I pitched the boards involved showing each board, one by one, and talking through the dialog and actions. We often did this remotely with Go-to meeting or Google Hangouts. I used Windows Photo Viewer and the right arrow key to go through each one since the images are already named in a sequence of numbers. No need to create a powerpoint presentation.
These are the things we'd try to look for when reviewing the boards:
If we haven't met those objectives, we'd revise and repeat the process (re-pitch the boards and get feedback from the team)
Here's an example of a first draft and revised draft. In a scene in episode 5, we wanted our three ninja kids to witness security guards enter a door and have a dialog about it. Initially, we simply showed the guards enter the door, cut to credits, then cut to the three ninja kids, but it wasn't clear that they had actually observed what had taken place in the previous shot (especially since time had passed due to the credits being inserted in between these two scenes).
So we revised it. In this cut, after the credits are completed, we re-cap the guards going through the door again, just as they had before the credits. But this time we have the camera behind the kids looking at the guards. Then cut to the shot of the kids from the front so they could have their dialog.
WTF are animatics you say? It's when you take storyboards and edit them together in a video with sound and voice acting. Sometimes they get really elaborate and even include some animation.
Animatics are pretty sweet. With animatics you can:
Below is an excerpt of the animatic created for Episode 4 of Dragon Mall Quest where you can see these concepts brought to life.
In summary we learned:
That's all I have for you for now about storyboarding. I hope you've found this article useful (or at least mildly amusing). Here's some additional resources to check out
Do you have any resources or advice about storyboards? Do you have any questions or comments? Let me know what you think! Post a comment in the forums by clicking [post reply] below!
Last edited by BogusRed on . Total edits: 2
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