FYI Teito, i edited your post to include the thumb code for the artwork so that it creates a link. We need this so we can view the artwork and check any notes we have about your character's approval status.
You can do thumb codes by writing [thumb ID], no spaces and replacing ID with the number of the artwork. Like 12345. The thumb code is also available for copypasting when you view the art.
I moved this to the Dragons of Aquella marketplace for you.
Electricity/lightning is a separate element which will be introduced later.
If you did want to choose sky and draw your characters element as lightning, that's pretty close enough that it is ok. You can interpret these elements loosely for your artwork. But as far as how the mechanics work, it will be counted as a "sky" elemental attack, even if your drawing depics lightning.
Topic: July Developer updates
Every 1-3 months I give an update. This includes changes since our last developer update post.
We've had several releases since the last update: v5.1.0, v5.2.0, v5.2.1, v5.3.0, v5.4.0, v6.0.1, v7.0.0, v8.0.0, v8.0.1, v9.0.0 (most recent)
I've introduced some improvements to our notifications system. I had to build a brand new notification/message center because we're planning to start introducing automated game related notifications for ARPG players such as AP counts, gold added to your banks, etc later down the line and it made sense to go forward with this transition now. I'm also consolidating the code that powers our comments system.
As a result of these changes, all art and blog comment notifications now appear in a new message center, while writing and comic comment notifications are still appearing in the old interface. This is temporary until we get everything migrated. By end of the year we'll be able to have everything in one place.
But for now, you'll be living between two different pages to manage these comment notifications. Thanks for bearing with us through this.
We also have improved the user menu interface on paperdemon.com/app/ to show you your notification count along with the relevant clicky clicky links to get you to your notifications more efficiently.
Blog comments were just re-launched today! They function just like art comments.
[user 123] (without spaces) and @ username without spaces now work in art descriptions, blog posts, and art/blog comments. Support for [thumb 123] (without spaces) will be added in the coming weeks. It does not send the person a notification (yet). But that feature will get added eventually.
👗 Design and Rebrand
We introduced a new footer with are lovely new logo back in late May. I hope you enjoy the change. This harkens back to older versions of our site where we used to have a mascot present in the header or footer. I'm glad to bring back this little touch of fantasy.
And the logo itself is hand lettered and inspired by celtic knots and old storybook titles.
We also added better looking social icons.
The what's coming is still much of what was listed in the last update in the What's coming section. Major upgrades to art, writing, comics are underway. I'm mostly dealing with lots of behind the scenes stuff to make this migration happen.
Thanks for reading and see you in the next update!
📝 Change log
As you can see by the list below, I've been coding like crazy and fixing lots of bugs...
🔨 refactor (pm) verify recipients
🔨 refactor (pm) methods to send messages
👗 ui (forums) make the forum input box easier to use on mobile
🔨 refactor (pm) models and services
👗 ui (art) favorite and follow button changes
⭐ feat (tags) strip # in tag names
👗 ui (blogs) add edit buttons
👗 ui (filters) make checked state clearer
🐛 fix (character) orphaned characters
⭐ feat (comments) gain xp for up to 25 comments per day
⭐ feat (comments) support [user] and @username in comments
⭐ feat (blogs) support [user] and @username in blog posts
⭐ feat (art) support [user] and @username in art descriptions
🍱 assets (news) easier access to arpg content
👗 ui (notifications) clarify delete button text
🐛 fix (notifications) avatar images in email notices
⭐ feat (comments) permalinks
⭐ feat (blogs) show total comments
🔨 refactor (blogs) move comments to universal comments
🐛 fix (notifications) add missing cron scripts to send email notifica…
👗 ui (subscriptions) make it clearer online vs email notices
🍱 assets (profile) link to community interaction form
🔨 refactor (art) add universal id
🐛 fix (notifications) fix art url for red curtain art comments
⭐ feat (notifications) add pagination
⭐ feat (notifications) script to migrate old art comment notices
⭐ feat (comments) add universal comments in legacy header
🔨 refactor (comments) remove submission specific code from comments
⭐ feature (notifications) show total notifications in upper right
🐝 chore (app) ignore debug file
⭐ feat (notifications) reply to comments
🔨 refactor (comments) merge new comment components
⭐ feat (notifications) comments in new notificiation center
⭐ feat (notifications) email notice scripts
⭐ feat (notifications) utilities for emailing notices
🔨 refactor (notifications) send comments to new notifications
🔨 refactor (comments,notifications) shared constant for type
🔨 refactor (comments) legacy code updates for table changes
🔨 refactor (comments) genericize comment moderation api
🔨 refactor (comments) genericize json api interface
🔨 refactor (comments) art comments to universal comments
🔨 refactor (notifications) use json mysql type
🔥 prune (user) legacy migration scripts
📝 docs (app) correct app startup
🐛 fix (comments) cloud storage migration correction
⭐ feat (flags) paperdemon arpg queues
🔨 refactor (comments) remove exceptions, attachments
🔨 refactor (comments) use new comments api instead of old one
⭐ feat (comments) add api to moderate comments
🔨 refactor (comments) move components and services
🔥 prune (comments) remove abstract comment model
🔨 refactor (comments) move art comments to comments folder
🔨 refactor (comments) move attachments to the cloud (#527)
🔨 refactor (comments) store attachment image urls (#526)
🐛 fix (forums) jr mods can't see mod controls
🐛 fix (art) filters not working
👽 compat (app) Angular, RXJS upgrades
🐛 fix (art) filters not working
🐛 fix (legacy-art) broken images footer roulette
🐛 fix (legacy-app) template rendering bug
🐛 fix (art) record hit when art viewed
👗 ui (flags) reconfigure dracostryx queue list (#516)
🐛 fix (blogs) pagination
🐛 fix (framework) multiple emoticons in a message
🐛 fix (profile) support period in instagram handles
👗 ui (submissions) make manage buttons visible always
👗 ui (blogs) reduce confusion around first blog post and multi blogs
🐛 fix (flags) primary artist missing from recipient list
🐛 fix (news) fix home redirect
🍱 assets (art) file size message
🍱 assets (error pages) update 503
👗 ui (flags) misc usability improvements for ARPG mods
🔨 refactor (users) increase capacity for user ids and submission ids
🔥 prune (ads) delete ads component
🔥 prune (art) remove oekaki front end
🔥 prune (php) misc test files
🔥 prune (portal) backend portal files
🔥 prune (pages) front end and backend
👗 ui (blog) headings format in body of post
👗 ui (flags) remove level 2 requirement for arpg queue
👗 ui (account) style login error
🐛 fix (art) user info missing for commenters
🐇 perf (app) remove charts api
👗 ui (homepage) add social meta info and image
Lot's of things to catch all of you up on...
🛡 Staff changes
Since we've had so much growth over the last couple months, we've expanded our staff to help us keep our community operational.
MaskedLin has joined as a Jr Moderator on PaperDemon.com to moderate new submissions posted and ensure site rules are followed.
🥞 General Art RPG Community stuff
Shyftlock has written a new community interaction form. If you are an active ARPG player here, please update your profile with this form because this will help inform other players how to best interact with your characters (if at all). You'll find a link to this new interaction form from the edit profile page and in our wiki.
🎲 PaperDemon Art RPG Updates
Many of you have been asking what's up with your character registrations for the PaperDemon Art RPG. We received more interest in the game than we were anticipating so it's taken us time to recruit staff to help us with operations. We've just onboarded new staff in the last few days so give us a couple of weeks to get caught up with the queues.
In the next couple weeks you'll be hearing from them about your shiny new character ID which you will be tagging all of your submissions with.
We've also updated the Character Creator challenge to allow writing entries so that writers can participate more easily.
The next challenge for the PDARPG will be out later this week. Stay tuned!
🚫 Rule updates
With so many new people here, we've had lots of feedback and questions around our rules so we've made some changes.
Rules regarding presentation of your artwork/images have been removed in order to make the site more accessible. Not everyone has the technical means or ability to display their artwork professionally.
Rule against AP trackers in the writing section has been added to avoid the Writing section from becoming filled with AP trackers. We suggest you use the blogs feature for that instead or use an offsite tracker.
Rules against nude photos or photo manipulations of nude photos has been added. This is because we don't currently track or verify if the subjects have consented to being photographed and are of legal age.
Site rules regarding mature content has been moved off to a separate wiki page to avoid exposing minors to mature terms.
Our rules already stated we don't permit pre-pubescent/pubescent minors in sexual situations in art or comics, but previously this didn't apply to writing. For consistency, we changed the rules and pre-pubescent/pubescent minors in sexual situations are no longer allowed in writing with the following exceptions:
> Pre-pubescent/Pubescent minors in nude or sexual situations. Exception is made for writing submissions as long as it's not detailed or presented in a titillating way. E.g. to convey a character endured sexual abuse is OK. Please make sure to also include a warning in the summary of your writing submission.
Additionally, our rules around spam have been reworded and clarified to the following:
> '''Don't be annoying'''. Don't flood the site with useless content like emotes/emojis or meaningless text.
> '''No spam/ads''' Don't abuse the services of PaperDemon for off-topic promotional purposes/spamming. Creating an account for the purpose of posting off topic advertisements (such as ads for cell phones, DOTA currency, homework completion services, etc) is not permitted.
> Exceptions: The no spam/ads rule '''does not apply''' to
* Artists promoting their online art stores (selling things like prints, ceramics, stickers, etc). Artists who wish to promote their online stores are welcome and encouraged to link and promote their shops.
* Art RPG players promoting sales/trades of their Art RPG items.
Read the complete ruleset here.
💬 Forum changes
We've added a new Marketplace forum where you can share commission information or post information on Art RPG item sales or trades.
The Personal, Relationships, Life Advice forum has been renamed to Emotional Support and Mental Health.
Several forums have been archived due to lack of use or replacement via discord.
Job board (Use the new Marketplace instead)
Comics and Manga (use Art instead)
Oekaki (oekaki features broke a while ago)
Image sharing (this is done via discord these days)
News, Current events, politics (we discourage these sorts of discussions now due to how heated conversations get)
Animation (use Art instead)
Music (people use discord instead)
PS: For sticking with this article until the end, I present you with a 🥐 joke.
Why did the Croissants take the Donuts and Bagels to Disneyland?
They thought it would be fun for the hole family.
We're still assembling and getting our ARPG admin team up to speed. So it may be a couple weeks before you hear back but you can still move forward with the next set of challenges and receive XP regardless.
On Jul 1, 2020, seepran said:
how about personal/private species one owns themself?
Yes this is ok. If you own the copyright to it, you're all good. i'll update the rules to clarify.
You can do robots as long as they meet the requirements specified in the wiki
Your character must be humanoid, as in having two arms, two legs, one head, stands upright, have opposable thumbs.
I think we have to say no for now to any open/closed species because those are owned/copyrighted by their respective owners. I'm open to discussing this with open/closed species owners though.
We also want to avoid a case where players are doublecounting their art in two games.
Topic: Welcome Dragons of Aquella
PaperDemon is proud to announce another Art RPG has joined the PaperDemon community. Please join me in giving a warm welcome to our friends from Dragons of Aquella.
For those who are a part of this community, welcome and we're super excited to have you join our community!
More about the world of Aquella
Aquella is a primarily aquatic world and home to the feisty and agile sea dragon: the Aqrion!
While Aquella plays host to a variety of ocean critters and the fauna native to the island chains that make up the surface, the Aqrion is the most abundant species on the planet.
So, come join us! We welcome all people and art forms. Collect your own sea dragon, breed your own clutch, participate in competitive racing and role-play with your new friends!
If you're interested in learning more about this Art RPG, check out their DeviantArt page. They'll be continuing to host their announcements there for now but pretty soon gameplay and art hosting will be moving to PaperDemon!
I'm legit excited. More Art RPG related announcements are coming soon!
Submitting a feature request
First check the feature request trello board (linked below) to see if the feature is already been submitted). If so, you can upvote it.
To submit a feature request, just post a new thread to the Suggestion Box forum and we'll get it into the feature request board if applicable.
Why I don't always accept feature requests
Someone recently filed a feature request for a feature on PaperDemon and unfortunately, I had to decline it. Sometimes this happens so I wanted to take a moment to outline my thought process because I think it will help inform future conversations around feature requests and feedback...