Realism practice - IY ladies

Posted Jan 24, 2011, 8:56:02 PM UTC

Fullview, please!

Constructive critique is very welcome.

Note the word constructive. If you don't like one or more of the characters/pairings/whatever featured then that's okay with me but I'd prefer it if you kept your comments focused on the quality of the art (or lack thereof ^^; ) rather than the subject matter. Thanks. :)

Finally, some art! Sorry about the image size; this was as small as I could make it without it becoming blurry.

This'll end up in my sketchbook sooner or later but I figured I might as well take the opportunity to get some constructive criticism first. I have a lot of nitpicks about these sketches (the biggest ones are: everyone's mouths are too far down their faces, Kagome and Sango need to look a bit younger and I *really* need more practice at drawing hair) but feel free to point out anything that could be improved.

Personally, I like all four of these ladies (to varying degrees). I think Kagura turned out the best here. Of course, YMMV.

Kagome, Kikyou, Sango and Kagura are (C) to Takahashi Rumiko, Viz, Sunrise, etc.


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  • Jan 24, 2011, 9:21:47 PM UTC
    'Realism' is a tricky one to give you advice on, hon. Could you tell me what you're going for here? A stylised realism? OR are you wanting accurate realism cause the two are quite different. Why I ask, is because actual realism is a style choice. To get a photo realistic style of drawing, you either need to draw primarily of a reference direct, or you need to have it as your primary art style. I say this because I have a hybrid style. When I copy from photograph, the realism freaks aren't so whiney at me, but my unreferenced art looks like manga to them. For instance- [thumb27753] This is 100% referenced, and was aiming for photo accurate, but my unreferanced art [thumb29260] has alot of proportion errors which are stylistic choices cause sometimes the illusion of accuracy is all I want.

    If I know how realistic you're wanting this, it'll make my critique more relevant to you Smile
    • Jan 24, 2011, 10:14:59 PM UTC
      Thanks for replying! I'm aiming more towards stylised realism (i.e. reasonably accurate proportions but more like the illusion of accuracy than photorealism).
      • Jan 25, 2011, 1:32:21 AM UTC
        That actually makes things easier Smile

        OK, lets see how I go here-

        :snrmod: Firstly, if you're going to draw realistically and you normally draw in a manga-ish style, I suggest drawing off a preexisiting photo you like. You'll inherently put your own style in no matter how much you try till you've done a hundred of them, but atleast you're learning off an accurate source. This will help you get the form of everything. To make a hybrid realistic picture, you need to understand the composition and shape the face makes. You may have done it, but I'm not sure (just throwing it out there)

        :snrmod: When you're drawing the eye, it's not a perfect oval. I'm not going to explain it because there's so many tutorials out there which explain it, but if you look at the tutorials on eye construction, it'll help alot Smile If you imagine a trapezoid, their shape is closer to one of those than an oval.

        :snrmod: Your lips feel a bit low to me, but that's up to you. Just nose that the longer you make the face, the older they seem.

        :snrmod: Expression. The BIGGEST (or one of the biggest)thing with all art is expression. When you know how to pull an expression off, alot of mistakes you may have will be forgiven. People actually don't care much about style despite what you think. If you can make them feel the character in thier mind, then you can have a stick figure and they'll love it. Give a determined character a smirk, a happy character an honest smile, a villian a dark grin, a goofy person a silly face.

        :snrmod: Hair is a tricky thing to colour, but when you do it, make sure that your strokes are long unless you're wanting to make it look shaggy. start from the root of the hair, and finish at the tip. It'll give it the appearance of long strands of hair Smile

        :snrmod: Last thing with realism, is that using shading to create depth if done correctly will give even a cartoonish face a sense of 3D. It'll always me mistaken for realism if it's rendered further than cell colour level.

        Don't panic though! You've gotten to a good start Smile I see that you're trying for alot of the things I've meantioned here, and that's why I'm giving the crit- cause I can see you're trying. You have alot of basics down like the eye lid covering the eye which alot don't do when they start out, and alot of the features are definitely there. It's not easy trying out realism when you primarily do an art style completely different. Keep practicing, and it'll get easier Smile

        I hope I was of help to you Yes
        • Jan 25, 2011, 2:53:20 PM UTC
          Thanks a lot; that was very informative and helpful. Smile