Tozeslik Lindorms, 1

Posted Jun 8, 2021, 8:03:47 PM UTC

Lindormssssssss! Can you tell I love them? Not that my sona is a lindorm, no not at all, no idea what you're talking about XD Anyways, it well past time I posted something besides a wyvern, as that seems to be all that I've been posting for the past... year??? Oh jeez that's longer than I had thought! What better to break that spell than a species ref for some big ol' noodles?


The Tozeslik lindorms are native to a desert region, where they live among Dört-Sivuç and a species of drake. Many live in the area's rich valley, but their roots lead them back to the desolate highlands that surround, where tribes of them yet dwell. One of their most forward traits is their size- a tozeslik, as a purely land adapted dragon, is both large and heavy, the most so of all its neighbors. Considerable muscle mass and thick plate scales contribute to this weight, and they are known to ambush and constrict prey. As the only species of dragon in the area with dedicated arms and hands, they have a rich tool culture. The Tozeslik also heavily utilize their wind magic in many aspects of their lives, from net throwing to communication to music. Combatively, the Tozeslik are weak to the valley's drakes, but have an unfair advantage against the Sivuç.


Art and species are for my sole use.

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Comments

  • Jun 9, 2021, 12:55:16 AM UTC
    My God, the details on this are remarkable!
    • Jun 9, 2021, 2:06:45 AM UTC
      Thanks greatly! I prefer to have greater detail in my refs, so even if I only plan to draw the subject at a lower level of detail, dramatic or high render shots will be informed by the ref Smile
      • Jun 9, 2021, 2:22:50 AM UTC
        You're very welcome, and of course! To me, the more details, the greater I can visualize it! Sure, it's a pain the neck, but it's worth it at the end, especially when it's a character I had in my head for the longest Big Smile I just wish my sketch book was bigger for it, lol
        • Jun 9, 2021, 2:58:15 AM UTC
          When I do painted style pieces, detail is a very lovely thing haha! However, I intend to create comics, and when you have multi-panel pages, overcrowding becomes an issue. Too many details makes the page too busy and makes it hard to focus the readers.
          • Jun 9, 2021, 3:06:37 AM UTC
            OK, that is very true. That's why in every multi-panels/page, you have to show little blurs in the backgrounds? Like how they do it in animes?
            • Jun 10, 2021, 2:37:51 AM UTC
              Blurring can be an excellent tool to avoid overcrowding panels, yes! There are other methods too, but in casual setting blur works well to make a character feel set in the world without distracting the reader from the narrative/details you're moving the story with. I still have much to practice with the art of making comics, but I've been focusing on concept art like this so I can get into practicing actual pages~