Comment 92937

Parent Comment

Jan 27, 2018, 4:29:02 AM UTC
You caught me. While I don't have the highest of opinions of the LOTR movies (though I don't have the lowest opinion of them either, for me they were just...okay?), I was looking at images of sword props they used in the films when I designed these. I worry they're too derivitave, in fact; I want to make the designs unique, and I added unique elements, sure, but I'm not a swordsmith, so I've no idea how to go about creating blade designs from scratch while keeping them practical and usable.

Oooh, tell me about these mono-sex fairy folk! Assuming you remember. I love a good all-femme race (not that I'm biased in the least, being a lesbian and all. Hehe...heh. <.< >.> )

Comment ID 92937

[Art] Green Elf Sketches 2
Jan 27, 2018, 6:10:33 AM UTC on [Art] Green Elf Sketches 2
LOTR for me... I'd been a Tolkien fangirl since I was a bitty thing, and it was just intensely important to me to see somebody trying to adapt that world - somebody who wasn't working for Rankin-Bass! I had peeves with it, but I had Strong Feelings about the whole thing even when some of the Feelings were negative. :p

If you're looking to design swords, maybe googling around for some images of real sword and knife types and finding one that looks appealing before you start adding decorations could be useful?
---
Um - there was one group who were the tiny kind, born from trees adults had merged bits of their souls with although not (I think?) from pods - lived in a kinda edge-of-Renaissance tech country, and had a telepathic bond thing they could do both within and outside of species which had connotations of "I'm picking you as family, we are now eachother's guardians."
It's believed that historically the bonding was partly a way to recruit allies for fairies to protect themselves in a world with several other magically-endowed races.

The other group I'm thinking of, reproductive method's unknown - they come in human size, normally have elemental magic (exceptions for a few individuals I'm not sure whether they were engineered somehow, or born as an ordinary element and then magically upgraded to fit whatever the kingdom needed them for, or if once every so many faeries you just get one unique...) Many of them seem to see themselves in some kind of guardianship role over their world, either assigning themselves as caretakers of particular locations (a forest, a mountain, an ancient city -) or bestowing blessings and magical powers on the mortals nearby in exchange for minor favors.

Neither group's creators, sadly, seemed to think very far through gender and sexuality implications of their cultures.

Replies

  • Jan 28, 2018, 12:06:57 AM UTC
    *nod, nod* Don't get me wrong, I loved the LOTR books when I was young, too. In fact, my "sperm donor" (what I call the man most people would call my "father," who I've more or less disowned; he certainly has his reedeming traits, but he was very abusive to me, my sisters, and my mother growing up (and yeah, I do maybe have trust issues when it comes to men because of him. I'm working on it.)) would read them with me when I was little. As I matured, I've found a lot of problematic elements with them to be upset about, and admittedly, the mental association between that universe and my sperm donor might be part of the reason I hold the LOTR books and films at a certain emotional distance.

    I'm glad they're so meaningful to you though, and I certainly don't mean to diminish or criticize that. I also enjoyed both the books and the films, in spite of the above. ^^

    And yeah, tbh I'm probably gonna keep the basic inspiration from the elven swords in the LOTR movies simply because I like the aesthetic, but I'll work to distinguish them further and making them into my own original thing as I've no interest in being a copycat. For one thing I need to add evidence of modern technology in their design, like a power source and a slot for elemental "cores" (a fun modern melee weapon bit of magitech in my world) on the blades.

    ---

    Ooooh both of those do sound interesting, lack of thought RE: gender/sex implications aside.
    • Jan 28, 2018, 4:43:07 AM UTC
      ...Ah. Yeah, I can understand getting a little burned out on things tied to memories of Difficult People. >.<

      What does an elemental core look like? And how big does it need to be?
      • Jan 29, 2018, 3:47:48 AM UTC
        long and thin, cylyndrical. It's basically just a long vial of "essence" of a particular element (fire/earth/water/air/others in my setting like dream, life, death, etc) in liquid form, which adds an effect to the blade based on it's element, With dream, you can actually make your blade phase through an enemy and put them harmlessly asleep; good for those who don't want to kill if they don't have to.
        • Jan 29, 2018, 3:49:39 AM UTC
          Oh, right, it does also need a power source to work. The core is slotted into a core-ready blade in the designated core housing, and an elecrtrical current from a small battery "activates" the core, producting the desired effect. The core will eventually run out with use, and need to be ejected and another fitted in.
        • Jan 29, 2018, 10:27:45 PM UTC
          Is the vial opaque or transparent? Would you put differentiating markers on the outside if it's opaque, for easier visibility when reloading? If it's transparent, what does the "essence" inside *look* like?
          • Jan 30, 2018, 5:12:27 AM UTC
            transparrent, and the essence is Color Coded for Your Convenience*, but the cores do also have labels (wouldn't be very nice to color blind people if they didn't)

            The essence is a thick, viscous fluid, like syrup. Inert, it is just a thick liquid with a ditinct color and odor based on the element (fire core might smell like ashes, earth core might smell like soil, etc, etc). Activated, it glows, and uncontained, activated essence could cause serious damage to anything it touched until the electrical charge wore off (thus why it's kept in cores and other carefully sealed containers at all times).

            Essence-based ammunition for firearms also exists. What makes melee weapons not-obsolete is the prevalence of personal shielding units which allow one to get in close enough to deal damage without being mowed down where you stand.

            *yes that is a tvtropes reference
            • Jan 30, 2018, 10:42:25 PM UTC
              ...I think Dune did that. Having shielding popular, at least among the moneyed classes, which could deflect projectile weapons, thus forcing low-tech fighting methods to be a thing. (Not that Dune wasn't seriously screwed up in a lot of ways, but some elements of the worldbuilding were fascinating.)
              • Feb 5, 2018, 5:05:15 AM UTC
                A lot of sci-fi games and other media do that too. I'm thinking magitech shielding similar in function to the personal energy shields in the Halo series of first person shooter video games (it's a very male-dominated game series, I know, but I went through a phase where I really enjoyed it; especially shattering dudes' fragile masculinity when I wiped the floor with them while using voice chat. They'd get all quiet and grumpy, like they weren't gonna say it bothered them that a girl beat them, but you could totally tell it did...well, when they didn't yell misogynistic slurs at me, but I digress)

                Anyway the point is that series had shields that would stand up to a number of hits from firearms, but could be punched through with consistent fire, and melee weapons would break shields almost immediately, so it was a balancing act between rushing someone with a sword and getting your shields depleted and shot down before you got there vs playing it safer from a distance with guns. I tended to favor the slice 'n' dice approach whenever I could get my mitts on an energy sword or gravity hammer. Esp when I would drop down from a high alcove right behind some hapless dudebro. Big Smile
                • Feb 6, 2018, 5:30:12 AM UTC
                  Dune was published 1965... I wonder if that makes it old enough to be a trope-establisher?

                  It makes a lot of sense to use it as a game mechanic as well though - add a little extra challenge!