Comment 92970

Parent Comment

Jan 28, 2018, 12:06:57 AM UTC
*nod, nod* Don't get me wrong, I loved the LOTR books when I was young, too. In fact, my "sperm donor" (what I call the man most people would call my "father," who I've more or less disowned; he certainly has his reedeming traits, but he was very abusive to me, my sisters, and my mother growing up (and yeah, I do maybe have trust issues when it comes to men because of him. I'm working on it.)) would read them with me when I was little. As I matured, I've found a lot of problematic elements with them to be upset about, and admittedly, the mental association between that universe and my sperm donor might be part of the reason I hold the LOTR books and films at a certain emotional distance.

I'm glad they're so meaningful to you though, and I certainly don't mean to diminish or criticize that. I also enjoyed both the books and the films, in spite of the above. ^^

And yeah, tbh I'm probably gonna keep the basic inspiration from the elven swords in the LOTR movies simply because I like the aesthetic, but I'll work to distinguish them further and making them into my own original thing as I've no interest in being a copycat. For one thing I need to add evidence of modern technology in their design, like a power source and a slot for elemental "cores" (a fun modern melee weapon bit of magitech in my world) on the blades.

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Ooooh both of those do sound interesting, lack of thought RE: gender/sex implications aside.

Comment ID 92970

[Art] Green Elf Sketches 2
Jan 28, 2018, 4:43:07 AM UTC on [Art] Green Elf Sketches 2
...Ah. Yeah, I can understand getting a little burned out on things tied to memories of Difficult People. >.<

What does an elemental core look like? And how big does it need to be?

Replies

  • Jan 29, 2018, 3:47:48 AM UTC
    long and thin, cylyndrical. It's basically just a long vial of "essence" of a particular element (fire/earth/water/air/others in my setting like dream, life, death, etc) in liquid form, which adds an effect to the blade based on it's element, With dream, you can actually make your blade phase through an enemy and put them harmlessly asleep; good for those who don't want to kill if they don't have to.
    • Jan 29, 2018, 3:49:39 AM UTC
      Oh, right, it does also need a power source to work. The core is slotted into a core-ready blade in the designated core housing, and an elecrtrical current from a small battery "activates" the core, producting the desired effect. The core will eventually run out with use, and need to be ejected and another fitted in.
    • Jan 29, 2018, 10:27:45 PM UTC
      Is the vial opaque or transparent? Would you put differentiating markers on the outside if it's opaque, for easier visibility when reloading? If it's transparent, what does the "essence" inside *look* like?
      • Jan 30, 2018, 5:12:27 AM UTC
        transparrent, and the essence is Color Coded for Your Convenience*, but the cores do also have labels (wouldn't be very nice to color blind people if they didn't)

        The essence is a thick, viscous fluid, like syrup. Inert, it is just a thick liquid with a ditinct color and odor based on the element (fire core might smell like ashes, earth core might smell like soil, etc, etc). Activated, it glows, and uncontained, activated essence could cause serious damage to anything it touched until the electrical charge wore off (thus why it's kept in cores and other carefully sealed containers at all times).

        Essence-based ammunition for firearms also exists. What makes melee weapons not-obsolete is the prevalence of personal shielding units which allow one to get in close enough to deal damage without being mowed down where you stand.

        *yes that is a tvtropes reference
        • Jan 30, 2018, 10:42:25 PM UTC
          ...I think Dune did that. Having shielding popular, at least among the moneyed classes, which could deflect projectile weapons, thus forcing low-tech fighting methods to be a thing. (Not that Dune wasn't seriously screwed up in a lot of ways, but some elements of the worldbuilding were fascinating.)
          • Feb 5, 2018, 5:05:15 AM UTC
            A lot of sci-fi games and other media do that too. I'm thinking magitech shielding similar in function to the personal energy shields in the Halo series of first person shooter video games (it's a very male-dominated game series, I know, but I went through a phase where I really enjoyed it; especially shattering dudes' fragile masculinity when I wiped the floor with them while using voice chat. They'd get all quiet and grumpy, like they weren't gonna say it bothered them that a girl beat them, but you could totally tell it did...well, when they didn't yell misogynistic slurs at me, but I digress)

            Anyway the point is that series had shields that would stand up to a number of hits from firearms, but could be punched through with consistent fire, and melee weapons would break shields almost immediately, so it was a balancing act between rushing someone with a sword and getting your shields depleted and shot down before you got there vs playing it safer from a distance with guns. I tended to favor the slice 'n' dice approach whenever I could get my mitts on an energy sword or gravity hammer. Esp when I would drop down from a high alcove right behind some hapless dudebro. Big Smile
            • Feb 6, 2018, 5:30:12 AM UTC
              Dune was published 1965... I wonder if that makes it old enough to be a trope-establisher?

              It makes a lot of sense to use it as a game mechanic as well though - add a little extra challenge!