Comment 93122

Parent Comment

Jan 30, 2018, 10:42:25 PM UTC
...I think Dune did that. Having shielding popular, at least among the moneyed classes, which could deflect projectile weapons, thus forcing low-tech fighting methods to be a thing. (Not that Dune wasn't seriously screwed up in a lot of ways, but some elements of the worldbuilding were fascinating.)

Comment ID 93122

[Art] Green Elf Sketches 2
Feb 5, 2018, 5:05:15 AM UTC on [Art] Green Elf Sketches 2
A lot of sci-fi games and other media do that too. I'm thinking magitech shielding similar in function to the personal energy shields in the Halo series of first person shooter video games (it's a very male-dominated game series, I know, but I went through a phase where I really enjoyed it; especially shattering dudes' fragile masculinity when I wiped the floor with them while using voice chat. They'd get all quiet and grumpy, like they weren't gonna say it bothered them that a girl beat them, but you could totally tell it did...well, when they didn't yell misogynistic slurs at me, but I digress)

Anyway the point is that series had shields that would stand up to a number of hits from firearms, but could be punched through with consistent fire, and melee weapons would break shields almost immediately, so it was a balancing act between rushing someone with a sword and getting your shields depleted and shot down before you got there vs playing it safer from a distance with guns. I tended to favor the slice 'n' dice approach whenever I could get my mitts on an energy sword or gravity hammer. Esp when I would drop down from a high alcove right behind some hapless dudebro. Big Smile

Replies

  • Feb 6, 2018, 5:30:12 AM UTC
    Dune was published 1965... I wonder if that makes it old enough to be a trope-establisher?

    It makes a lot of sense to use it as a game mechanic as well though - add a little extra challenge!