Comment 47808

Comment ID 47808

[Art] Pilgrimage
Dec 16, 2006, 1:28:33 PM UTC on [Art] Pilgrimage
I think this is a great concept. I don't think the guy looks funky at all. I do have a suggestion for increasing the depth in this. I think it is looking a little flat. It's a really simple easy quick fix.

See attached visual critique.
If you want to get a sense of atmospheric perspective, what needs to happen is decreased contrast for objects furthest away from the camera. That means the darkest darks should be in the forground. Right now you have the darkest darks evenly spread throughout the picture; the shadows on the horse and man, the mountain, and that dark cloud. So what I've done is put a light wash ontop of the mountain to lighten it up. I've also made it a little ligher at the bottom to make it seem like there is a big cliff there and mist is rising up from it. You've also got some small hills in the distance that are very dark. This is not how they would look in real life. They are very far away so the contrast should be decreased emensly. So I've made them lighter. I've also added a few hills that are lighter than the mountain because they are farther away. Just adding a few more levels of hills overlapping increases the depth. I've also lightened the sky a lot more, especially on the left sideof the mountian to give it a sensation that the sun is rising or setting on that side. By doing this, I can add rim lighting to the edge of that mountain. I've done so and added a lot of rim lighting/highlighting on the temple at the top. By doing this, it not only looks cool but it creates a focal point. It's basically telling the viewer "Hey look here."

I'll attach a second visual crit with an alternative for adding even more depth.

Hope that helps! Smile
Image attached

Replies

  • Dec 16, 2006, 1:33:18 PM UTC
    Here's the second version. Please read my other comments first Smile

    Here I've made the foreground even darker to give it an even greater sense of depth.

    One thing I forgot to mention in my first comment: Not only does the value contrast decrease as the objects recead into space, but also the saturation. So colors are not nearly as bright or rich or bols as they are in the forground. Instead they become more gray. Also, in atmospheric perspective, things tend to get a little bluer as they get farther back.

    I hope this was helpful Smile
    Image attached
    • Dec 16, 2006, 6:37:14 PM UTC | Total Edits: 1 | Last edited on Dec 16, 2006 by KazeToMizu
      Thanks for that. I know you talked to me about the contrast levels before, but I wasn't thinking about that while painting. :/

      You can't tell it now, but the picture is gonna be taking place at dawn when I do it in the real colors. I haven't seen many mountains at dawn, but I wanna make the light extreme, so wouldn't I keep the really dark values on the closest side of the mountain, and just lighten the regions on the edge of the mountain and add more rim lighting? I understand what you're saying about the contrast, but the visual critique looks more like a midday picture that dawn or sunset.
      • Dec 17, 2006, 11:13:34 AM UTC
        [quote]I haven't seen many mountains at dawn, but I wanna make the light extreme, so wouldn't I keep the really dark values on the closest side of the mountain, and just lighten the regions on the edge of the mountain and add more rim lighting?[/quote]
        Yes but the darkest darks of the mountain need to be lighter than the darkest darks in the foreground because that mountain is still far away and there's atmosphere in between the picture plane and the mountain. Plus at dawn there is a lot more haze/fog/mist hanging around than usual.

        I see what your saying that the changes I made makes it look more like mid day. What you could do is keep the sky as dark as you have it but lighten it more where you have the sun. And make the rim lighting more extreme too.