Comment 92825

Parent Comment

Jan 12, 2018, 1:18:36 AM UTC
He turned out pretty cool ^^

What kind of critique would you like?

Comment ID 92825

[Art] Villain
Jan 17, 2018, 5:03:03 AM UTC on [Art] Villain
Thank you. Uhh well, whatever you think is necessary works.

Replies

  • Jan 25, 2018, 7:24:51 AM UTC
    Sorry for the delay in reply- I've been recovering from returning to work after a holiday XD

    Bogusred made a really good point which I was going to bring up about the leg being popped out at the hip joint. I feel that I should add to it that the other leg looks like it has a rolled ankle. I think because of the c curve the shin, it looks like the ankle is rolled forwards. If the heel was further backwards it'd totally fix the problem though I think Smile

    The next thing I thought I'd mention, I'm not sure if you were aware but it's scanned on an angle? Or at least I think it is? Does it look correct to you in the attachment?

    The last thing I thought I'd mention and this one is totally optional cause I see that you like to put a lot of texture into this, but there's a lot of clothing wrinkles. It may be the leather's texture to be crinkled like that, but I thought I might mention it as something you may want to consider lowering the contrast on some areas so some wrinkles take priority over others. I hope that makes sense? ^^;

    I love the design though! The extra detailing on the outfit look cool, and I dig the green tips in his hair. The random pattern on the collar areas leather is a great touch- I love that Big Smile I hope to see more of him in the future ^^
    Image attached
    • Feb 19, 2018, 3:18:44 AM UTC
      Thank you very much for your advice and tips. I will take them into account next time. That's weird I don't understand why it would be turned like that.
      • Feb 19, 2018, 3:45:43 AM UTC
        It may be cause you're drawing on an angle. if you use a tilted surface and look straight at it, this should cancel the tilt out Smile