PaperDemon Art RPG

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Uploaded on Mar 20, 2024, 8:45:33 AM by DeeHax . Player adding portrait to draft.

Wren #pd4600

HP
100 / 100
Character data
Date addedMar 20, 2024, 8:36:56 AM
Date last editedMar 20, 2024, 10:23:08 AM
Owner DeeHax
Origins
Designer URL
rank
1
classId
0
spentAP
0
latentElement
4
talismanAbility
1
abilityArt
hasReceivedPackingAllowance
craftyLastDrop
0
defenseBuff
0
attackBuff
0
charismaBuff
0
critBuff
0
concentration
0
battleStats

Character Full Name: Wren Ashbluff

Character Age: 22

Character Species: Cursed ridgerunner

Hair color: Silver

Eye color: Blue

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Brief biography:

Wren never never knew his parents, his earliest memories are of living in the streets, a poor street rat. His best guess is that he lived on some island, but he’s never been able to verify it. At the age of eight he was smuggled onto a pirate ship by a Lin Hanshill, she was the only person to know about him being there for nearly a month, when he was discovered, they let him stay, but Hanshill paid with her life. The next few years are a blur for him, but he proved himself useful, fitting into small spaces, good at picking locks, and other things. Among his expertise, knot tying became one of them, which didn’t bode well later on.

He would help the crew try to pillage villages, both coastal and inland, but the attempts almost always ended wrong and comically. But, one fateful day, they tried to raid a trading port, but his captain, Jean De Fritas fell, a stupid mistake, De Fritas was like a brother to Wren, and it was his fault for the death, a knot wasn’t secured right, so it unraveled, causing Jean to fall to his death, on a guard’s spear. Wren ran, knowing what would happen if he stayed, he was sixteen at this point.

After a month of running, he found a cave, a shallow, small thing, he set up tent there, hiding, living in constant fear. His first encounter with magic was an unknown mage, who Wren saw start a fire with his bare hands, to this day it sparked an interest in magic that has never stopped. He wants to figure out a way to combine magic and technology to make the world safer. But of course, that’s all dreams. His hopes lead him into the study of technology and magic, Wren hoped that he could find clues to bring his dead friend back, and maybe reform the crew.

At age seventeen he left the small life he had made for himself, eager to learn about the world, learn the ways of the races, the cultures of the world, and pursue his own path, and face try to find his once crew. Even find his parents, if at all possible.
 

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Physical Appearance Description:

Wren typically wears a kind of suit or formal attire, mainly to make himself not be suspicious of him being an ex-pirate. He has a pocket watch which he uses to channel magic, and he believes that time might bring his friend back.

  • 0
    Ability Points
  • 1
    Rank
  • Charismatic Talisman Ability

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